Finally, the deck features removal spells like Despark, Hero's Downfall, and Swords to Plowshares, as well as enchantments like Planar Disruption and Sinister Possession that can disrupt your opponent's strategies and remove troublesome threats
You need to put this one up against the original to enjoy all the visual jokes
Doomsday Doomsday is the weirdest card here, but its a powerful one-card combo
Not only had Wizards not yet played around with nostalgia in Time Spiral block, the entire idea that planes could be revisited was technology six years in the future
Faking a 1st card back then just seems so weird when 1st Eds at the time werent exactly THAT rare
With this trap, each player can only control one monster of each type, with any others getting sent to the graveyard (note the wording of sent , meaning your opponent wont be able to trigger destruction effects off of this)