it's too clean and well-designed not to be, and this may happen as early as Shadows over Innistard this spring
This adds an extra tactical dimension to the game and, in turn, allows R&D to make boast cards quite powerful, since you have to solve a puzzle to use them
Yes, most kids in those stories who misbehave get baked into pies
Uncommon cards tend to help you shape your deck's playstyle
A card after my own heart, directing attacks elsewhere, Firemane Commando is great because it gives players a choice instead of just shutting them down
For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter." Even these additional rulings don't add much complexity, and changing or adding Creature types to a card remains pretty straightforward