Final Fantasy is one of the most legendary gaming series of all time, and its hard to think of how Magic couldve tackled its complex history any better
Treacherous Trapezist Unsets have always been full of puns, but this card truly is for the wordsmiths out there
The Betas These Werewolves/Wolves aren't as good as the alphas, usually because they cost too much mana for what they do
While it is trivial to get twenty or more creatures on the battlefield, if you have that many creatures, you can probably just win with those creatures
You start off with some early acceleration, generate some card advantage mid-game to keep the creatures flowing, and then close it out with Craterhoof Behemoth or some other trample effect
One returning mechanic is Myriad, which creates token copies of a creature during combat