Based on classic baseball card designs, this drop took all the original planeswalkers and placed them together on a team, The Gatewatch
For me this deck would focus on having most of my instants be combat tricks that could then be copied as our general is attacking, since attacking is going to be the easiest way to ensure that our general is tapped in the first place
You could also compare it to Barren Moor, as it has a similar purpose but lets you commit it early as a land
I wouldnt suggest this for decks with commanders that have a mana value below four, but otherwise, it really strikes a balance between the Ad Nauseam and Sign in Blood effects
White Plume Adventurer White Plume Adventurer was banned in Legacy and made Mono-White Initiative a top deck in Vintage
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