It may be the best uncommon in the set in fact, as turn 3 Fenrir just puts you massively ahead of other players
Because life gain is so relatively potent you can pull back a lot of lost tempo against more agro decks and swing the tide with one card even when things look quite bleak
Nasty quartet for going wide brews like Kindred above, aggro, Hate Bears, Azorius flyers, Dimir or Esper Faeries, and loads more
For example, playing this white human cleric into the next card means you can cast a 3-drop and then still end the turn with 1 energy
One nonArt Card and nonLand card of any rarity is foil
Theres a concerted effort to expand blacks ability to deal with enchantments while ensuring it remains a tertiary enchantment removal color behind white and green