It's so great, in fact, that the fate of this precon is that stores inevitably marked up its price when they could
That deck always underperformed for me since it had weak removal, few win conditions, a slow/grindy game plan that it couldnt always execute, and could even lose to itself by decking against Orzhov Lifegain
If they do counter it, you still have the second Entomb and the Reanimate with two mana left in pool
Even genuine cards have their issues, but the more tests a card fails, the higher the probability that it is fake
So, heres what youll find in a Play Booster and what theyre for
Adding the +1 ability to cast a sorcery as though it had flash sometime before your next turn, and you quickly have a card that could become oppressive