People in the office got a kick out of every time we mentioned it or referenced it somewhere in the product
(When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won't be returned to the battlefield
Janeway has a LCARS frame inspired by the Voyager LCARS user interface
Adding this card to a stack during a chaotic Commander moment is such a brilliant feeling, as you can effectively drain mana if your opponents have to pay the one mana cost over and over, and you maximize the copies you make by timing it right on the stack
However, thats contingent on your ability to turn on freerunning, which requires you to play assassins or a commander that can consistently deal combat damage
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later