Strategy[edit] Gameplay Strategy[edit] In this section, describe: General usage Unorthodox or subtle usage Common pitfalls of using this card Deckbuilding Strategy[edit] In this section, describe: Cards and strategies this card works well with Cards and strategies this card works particularly well or poorly against Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters Strengths and Weaknesses[edit] Synergizes With...[edit] List friendly cards that work well with this card Strong Versus...[edit] List enemy cards this card does well against Weak Versus...[edit] List enemy or friendly cards to avoid playing this card with Rulings[edit] In this section : Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) ) Link to rules discussions on TLHH See Also[edit] Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card Link to decks that use this card

Chaos: Whenever you roll Chaos, creatures you control have Sacrifice this creature: Deal 3 damage to target creature or player until end of turn
Also of note: it doesnt play well with Torrential Gearhulk
As if all of this weren't enough, when Emrakul is cast, it allows you to gain control of another player during that players next turn
Following this, things get slightly better as your opponents are forced to discard, and then mill three cards
Lets be doubly serious here: this is a nifty tool for some mono-red Commander decks to supplement Angraths Marauders and the like, but its not a $30 card on power alone