Great card draw, ramping and dork making too
Amber brings healing and supportive characters that allow you to recover from early aggression, while Amethyst adds tricky control tools that can block, bounce, or stall your opponents biggest threats
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying
And there are a lot of people with questionable ethics that like to play Stasis decks
For just three mana you can tap Brash Taunter to force it to fight another creature, except when Brash Taunter is dealt damage, you also deal that much damage to an opponent
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Sorcery Color tag templates(None) Sorcery (CTRL to add secondary) Deck Info