Might be wrong
13x lands that can produce white or black 1x land that can enter as either white or black (Brightclimb Pathway // Grimclimb Pathway) 9x lands that produce black mana One of them being Urborg, Tomb of Yawgmoth, which will make all lands on the battlefield a swamp, in addition to their other types Two of them being MDFC cards (Hagra Mauling // Hagra Broodpit and Agadeems Awakening // Agadeem, the Undercrypt) 6x lands that product white mana 5x utility lands For utility lands, there is the Dark Depths / Thespians Stage combo mentioned previously
Either way, youre saving time, energy, and lets be reala little bit of your sanity
On your opponents turn, the follow-up Magnamhut generates might be better to have than Druiswurm or Baldrakes disruption, if you have no follow up plays
Jungle Hollow Jungle Hollow is legal in all formats, so we definitely need to talk about this dual land
Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage