Designing for a Modern Age Similarly to how Commander 2014 allowed Wizards to create planeswalkers that circumvented Standard-legality to allow for a higher power level with multiplayer in mind, Modern Horizons allowed Wizards to create competitive viable Planeswalkers that would enter into competitive Magic through Modern
Krark, the Thumbless Krark, the Thumbless is a neat spellslinger commander that plays on a fringe theme: coin flipping
Adding extra restrictions and benefits like the ones brought by conspiracies can make for some super interesting decks
Enduring the trial set before him, Cecil sheds his vicious dark knight ways and becomes a paladin, earning the trust of the Mysidians
Most Modern decks cap their curves at 3 mana
A Merfolk Pirate for three mana, just like Leovold, this pesky creature prevents opponents from drawing more than one card on each of their turns, pairing in devastating fashion with wheeling effects