Chocobo Camp isnt the flashiest design, yet as a green land that enters untapped if you control a legend, the opportunity cost to playing it is low
These cards go incredibly well with spells that care about a quantity of artifacts being in play or getting cast, such as Sai, Master Thopterist, Urza, Lord High Artificer, and Vedalken Archmage
I've used Compulsion and voltaic (Voltaic Key )
Such a permanent cant be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented
Players have to have the threat math of midrange and aggro and with the keen knowledge and insight a Control player needs
Use Removal on the Double Strike Creature Of course, double strike creatures die to removal too