The downside to this was that Isamaru was legendary, so you couldn't flood the board with efficient 2/2's for one mana
Were seeing similar card design in Kaldheim with these cards, but with a twist: the MDFCs in this set give you a choice of two spells, one on each side
, : Everythingamajig deals 12 damage to target creature
The actual room effects we can choose along the way are a pleasant bonus, particularly the tokens and card draw, but they arent the kind of thing that is worth putting much emphasis on in Commander
This dogs matter Commander strategy wants you to develop a wide board of creatures, then you can finish the game off with an effect like Jetmir, Nexus of Revels or Craterhoof Behemoth
7 Mulan, Imperial General To Quest Or Not To Quest