This God has three keywords, reach, trample, and indestructible, which are all great and can cause problems all on their own
Your opponents are going to suffer for tapping those Sol Rings, which is bad news when a chunky Menace creature is on the scene
And thats why we dont play double colored spells - well need something like 6-8 more lands to consistently get our colors or play City of Brass and suffer in 50% or more of the games
Each deck contains cards for Creatures, Planeswalkers, Lands, Instants, Sorceries, Enchantments, Artifacts, and Battles in White, Black, Blue, Red, Green, Colorless, and Multicolor
Thunder Magic (best) Thunder Magic is my pick for the best common removal spell
Morophon, the Boundless Morophon, the Boundless is a generic tribal commander: it's the best shapeshifter in Magic so you can build any tribal deck with it as a leader