First introduced in Wilds of Eldraine, the Adventure mechanic allows players to cast the Adventure half of a card, then later cast the other half from exile once the Adventure resolves
The only thing I think I want to change so far is finding some room for Myrel, at least in the sideboard, if nothing else
Grappling Hook While designing with the "Adventure World" flavor in mind, we got a note from the creative team that they felt we needed a bunch of explorer-style Equipment
So, if youre a player who wants to participate in more than just one or two drafts a week or any other gem-only events, you have the option to buy gems
If it's on the 5, it moves to the 4
On many occasions the effect is better as it gives you more action right away