Not only will you be able to double all of these adventure effects, but on top of this, a number of cards in the deck have powerful abilities that trigger when you cast instants or sorceries such as Leonin Lightscribe (buff your team), Talrand (creature tokens), Edgewall Innkeeper (card draw), Karok Wrangler (+1/+1 tokens), Quadrix Apprentice (card draw), etc
Heres how to balance the two: Modern Sets: Great for opening packs and building collections affordably
Enthusiastic Study CMC: 2R Type: Instant Rarity: Common First ability: Target creature gets +3/+1 and gains Trample until end of turn
hes happy to sacrifice himself to make another creature indestructible
Have a good one, and see you next time
2UR is too much to draw and discard, even if you do get a 1/1 flying haste insect in the process