Yawgmoth's Will can be an absolute terror when played right, especially since it exists in the color that cares most about the graveyard
Parity breakers come in a few flavors: One-sided board wipes (you keep your board, they lose theirs) Choose modes wipes that spare your plan Wipes that you have built around (tokens survive, your commander survives, your key permanents survive) Here is the important part: a parity breaker is not mean. It is simply a wipe that actually moves the game forward
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Grond, the Gatebreaker holds a hidden delight within its art for keen observers
Goes in Ninja typal obviously, but fairies, rogues, and other on-hit decks might really enjoy this
This means deckbuilding is a matter of dividing all of your bombs up, but even in a high power format like Dominaria, its rare that youll be able to field three powerful decks