[4]: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
If the target creature has indestructible, it isn't destroyed this way and you won't gain life
Of all the archetypes Genari outlines, the one that most suits my preferred playstyle is Blue Control
Beamtown Beatstick costs one, equips for two, gives evasion in menace and then pumps its power by one
Mesmeric Fiend effect on a 2/2 is usually some decent tempo, it is back breaking against removal light decks (typically combo) and at worst tends to eat a removal spell they would rather have aimed at something more than a Grizzly Bear
In this way, the format can be sculpted to allow for certain cards to emerge that avoid more common removal