Like Minds Eye, its a scalable effect where you can control the investment you put into it
These are your best haymakers, and god forbid you can copy their ETB triggers with your commander
But if paired with other removal and a proactive gameplan, Explosives can be very strong in managing Infect threats and getting around their anti-removal options
Sure, it sucks to open with Colress as your only Supporter, but it can be a savior late in the game when all you have floating around in your deck are Ns
Sort Card Type Tyrantrum #62Rare $8.45 Tyrantrum #69Holo Rare $10.57 Tyrantrum #45Rare $0.22 Tyrantrum #44Uncommon $0.16 Tyrantrum #59Uncommon $4.79 Tyrantrum - 046/094 #46Rare $8.21 Tyrantrum - 066 #66Promo $16.39 Tyrantrum - 066 [Staff] #66Promo $48.62 Tyrantrum - 62/111 (Cosmos Holo) #62Promo $15.39 Tyrantrum EX #XY70Promo $39.42 Tyrantrum EX - XY70 #XY70Promo $15.30 Tyrantrum - 066 [Staff] #66Promo $48.62 Tyrantrum EX #XY70Promo $39.42 Tyrantrum - 066 #66Promo $16.39 Tyrantrum - 62/111 (Cosmos Holo) #62Promo $15.39 Tyrantrum EX - XY70 #XY70Promo $15.30 Tyrantrum #69Holo Rare $10.57 Tyrantrum #62Rare $8.45 Tyrantrum - 046/094 #46Rare $8.21 Tyrantrum #59Uncommon $4.79 Tyrantrum #45Rare $0.22
One thing he notes is that players don't like seeing cards that they aren't able to play somehow, whether they discard those cards themselves or have them taken from them