That could really change with the revelation of Magica De Spell
When Kardur, Doomscourge enters the battlefield, it forces all opponent creatures to attack another player until your next turn
Is it worth it to build a generic commander
I believe that I played Set Up that turn and then used Psychic Restore and stayed Active, which allowed me to potentially Level Up on the following turn as well as damage Spiritomb
Along with Bothersome Quasit because it combos well with the goad cards that I do have in my deck
Third Path Iconoclast Balmor, Battlemage Captain Sprite Dragon Baral and Kari Zev Zaffai, Thunder Conductor Lore Drakkis Gelectrode Guttersnipe Stormchaser Mage Young Pyromancer Izzet Chemister Goblin Flectomancer Veyran, Voice of Duality Hypersonic Dragon Big Creatures Another curious departure from the colors of mad science, Izzet's experiments don't typically result in giant monsters