Like black and red, Green's card draw tends to be based around a few things: The size of your dorks - We'll have things that care about dorks of certain sizes
Legendary Creature - Human Soldier Anthem (CTRL to add secondary) Creature Creature (CTRL to add secondary) Draw Draw (CTRL to add secondary) Land Land (CTRL to add secondary) Legendary Artifacts Andril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control
Crimson Moonlight, Kushala Daora's Fury, and Song of the Barbarous Beast are all cheap spells with decent effects
Characters like Genie On the Job provide flexible board control, while Emeralds evasive characters slip past defenses to keep your Lore total climbing
Golgari Findbroker gives you access to Vraskas in your graveyard
As a general rule, those differences are important to help keep colors distinctbut when faced with wordiness on a card that's already wordy, we'll err towards the cleaner answer even if it's slightly less "in color." Call of the Full Moon One of the cool things about Magic Origins and its exploration of many worlds we've seen before was that we were able to make a number of cards that were mechanical throwbacks to the set we were revisiting