[2] Once per turn, if a monster is sent to your opponent's GY: Inflict 1000 damage to your opponent
And while it is only one use, this actually makes it easier to loop once you have a form of recursion
As he transforms, players get an emblem with the same effect that is on the front side, so whenever a creature dies, the player gains an advantage, and they're able to ping their opponents to gain life
Not only will you be drawing cards consistently, especially in a multiplayer format like Commander, but having no maximum hand size means youll also be able to hold onto them without having to discard to seven during your cleanup step
If you don't play the card, that's fine, it just stays in exile, junking up the place for the rest of the game
These cycling enchantments were always good because each activation brought you closer to another activation, and I want to stick to that continuous grinding methodology