SHADOWS OVER INNISTRAD Tireless Tracker AR: $3.80 || 3MO: $3.90 || CP: $10.00 Nahiri, the Harbinger AR: $9.80 || 3MO: $8.50 || CP: $8.00 Relentless Dead AR: $7.00 || 3MO: $5.40 || CP: $6.90 Thing in the Ice AR: $3.80 || 3MO: $3.00 || CP: $4.80 Sorin, Grim Nemesis AR: $4.10 || 3MO: $4.70 || CP: $5.70 Cryptolith Rite AR: $1.60 || 3MO: $1.60 || CP: $4.00 Archangel Avacyn AR: $5.60 || 3MO: $4.30 || CP: $4.50 Traverse the Ulvenwald AR: $2.50 || 3MO: $2.10 || CP: $3.20 Thalia's Lieutenant AR: $1.50 || 3MO: $2.00 || CP: $3.20 Prized Amalgam AR: $1.70 || 3MO: $1.40 || CP: $1.70 ELDRITCH MOON Liliana, the Last Hope AR: $29.50 || 3MO: $27.30 || CP: $35.90 Collective Brutality AR: $12.50 || 3MO: $13.00 || CP: $19.65 Emrakul, the Promised End AR: $8.00 || 3MO: $8.40 || CP: $13.00 Grim Flayer AR: $10.20 || 3MO: $9.50 || CP: $9.00 Spell Queller AR: $5.40 || 3MO: $7.10 || CP: $6.13 Bedlam Reveler AR: $.90 || 3MO: $.80 || CP: $4.89 Selfless Spirit AR: $3.30 || 3MO: $3.30 || CP: $4.70 BATTLE FOR ZENDIKAR Ulamog, the Ceaseless Hunger AR: $12.00 || 3MO: $13.00 || CP: $22.00 Gideon, Ally of Zendikar AR: $10.00 || 3MO: $9.30 || CP: $9.37 Cinder Glade AR: $1.90 || 3MO: $2.00 || CP: $2.84 Ob Nixilis Reignited AR: $2.50 || 3MO: $2.20 || CP: $2.37 Shambling Vent AR: $2.60 || 3MO: $2.20 || CP: $2.00 Prairie Stream AR: $1.80 || 3MO: $1.60 || CP: $1.78 Sunken Hollow AR: $1.80 || 3MO: $2.00 || CP: $2.29 OATH OF THE GATEWATCH Kalitas, Traitor of Ghet AR: $11.40 || 3MO: $10.00 || CP: $8.49 Nissa, Voice of Zendikar AR: $4.20 || 3MO: $3.80 || CP: $4.30 Thought-Knot Seer AR: $7.00 || 3MO: $7.00 || CP: $8.00 Kozilek's Return AR: $4.00 || 3MO: $3.20 || CP: $3.50 Eldrazi Displacer AR: $2.50 || 3MO: $2.40 || CP: $2.54 Matter Reshaper AR: $2.30 || 3MO: $2.30 || CP: $2.46 Reality Smasher AR: $4.00 || 3MO: $3.90 || CP: $3.56 BREAKING IT ALL DOWN For these example prices I stuck with the most relevant modern cards, and a handful of cards relevant to EDH

There are some powerful cards that veteran Vampire players will want to pick up, and some generally strong red and black cards that can be used elsewhere, too
Making a turn two five drop is pretty broken and Lumberjack does that ever so easily
Its only main-set printing was in Conflux , where I assume it was meant to be a litmus test for white counterspells
The more I played with Vivi, the more I realized that untapping with it often means you're winning the game even from behind
Wizard Mentor (Saga/Legacy/Destiny) An interesting thing occurred at the last third of Urza Block limited: Wizards of the Coast changed the rules of Magic