This card reminds me of Thought Scour, Mental Note and Ray of Erasure, but unlike those three, Sleight of Hand does not put anything in your graveyard, instead the unwanted card remains in the deck, for later use, if need be
Then we can channel it and search and ramp out a basic land
Use Reassembling Skeleton in tandem with Deadly Dispute and Bone Shards to generate advantage and control the battlefield, or keep it around for a constant offering for your Lord of the Pit
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When combined with an Impact Tremors or Goblin Bombardment this is a devastating assemblage of hasty 1/1s to throw around the board with reckless abandon
Then, check your bag for the TM/HM