But to be clear, the majority of the most powerful cards fall into those colors, so dont think Im forgetting some powerhouse cards along the way
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Oh, some can be useful, but aside from a few exceptions, they tend to be outmatched by the newer cards
When you have a high % targets bar for entry into the playable realms and the powerful non-linear scaling of these cards a small 5% difference in effect results in a large % difference in potency
Here are all the named mechanics from those sets (with a few higher profile unnamed ones thrown in): Annihilator Awaken Cohort Colorless Mana Converge Devoid Eldrazi Spawn token creatures/Eldrazi Scion token creatures Ingest Kicker/Multikicker Landfall Level-Up "Creature Lands" (lands that self-animate) Processors Quests Rally/Allies Rebound Support Surge Totem Armor Traps The first thing we had to do was remove any mechanics tied to the Eldrazi as they were no longer here
I think theres a lot more than ripples here