Because all shrines are legendary permanents, specifically legendary enchantments, you can also use enchantress commanders, legends-matter commanders, and historic-matters commanders at the head of your shrine deck, but I wont include them here aside from some honorable mentions
PyrokinesisPyrokinesis is worth it, however, and should see a lot more play
For a card at this value tier, a graded slab is the safest long-term home
Of course, Neriv doesn't have haste, and doesn't grant it, so if you want to make use of this, you better go all in on haste enablers
I was expecting to have to whittle down a long list in light of this, but I actually hit pretty close to ten on my first pass without having to make many modifications
If the Emerge card is a creature without flash, you cast it at normal creature speed, usually during your main phase while the stack is empty