You can sacrifice that Junk token to impulse draw the top card of your deck, effectively letting you draw extra cards for each attack
I consider Walking Ballista to be the best example of a card to have in your Cube that gives players wanting to stay open something powerful to draft
// (As this Saga enters and after your draw step, add a lore counter.) I, II Wings of Light Put a +1/+1 counter on each other creature you control
Wrangle your pods See your playgroups, invite players, and RSVP to game nights without ever leaving the chat
I think theres enough collectors out there, people who love a thing just for being rare, that the price of Red Hidetsugu will be tremendously high
Fetch Lands are what make the older forms of mana bases in Eternal formats so good and unique, and belong to the absolute fundamental elements of those formats