When we add these new elements, we really want these to be an and, not an or. Parker says they want to keep expanding the different types of Magic experiences they can offer, but reiterates that they want to keep the core as well. Forsythe similarly emphasizes that they wanted to make sure this new chapter of Historic still feels like Magic, just with more design possibilities
Each of these brings something unusual to the Commander game
The game's most powerful enchantments, artifacts and planeswalkers can't be brought back by your typical reanimation spell, but this is a new paradigm
This pairs nicely with cards like Fountainport and Elspeth, Storm Slayer, cards that already saw play in Azorius Control - so you get a bit of an added bonus there
But the emergency ban didn't just derive from Memory Jar's unfair balance of power
The monsters get it during combat, and noncombat damage is outside of combat