The Mythical Island set of cards in Pokemon TCG Pocket is the first mini-set players have been exposed to, but being mini doesnt mean that this set is lacking in cards whatsoever
You're always going to draw more cards than your opponents, however, meaning while they're up one card, you're up three in an average game of Commander
Never played from pack straight to sleeve
While this is beneficial for opponents to increase the power of their creatures, it comes at the cost of you being protected from them until the end of the turn
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Guskin adds that this system also means there's no player elimination, which is better for a 'friendly multiplayer experience.' "Rather than counting down players' life totals, and you're eliminated when you get to zero, we wanted to count up towards a victory condition where anybody could win until the very end." The other major innovation is Riftbound's resource system