Over time, a control or midrange deck can crank down on the combo deck by continuously hitting them with said disruption, ultimately making for an interesting and complicated game where both players have a lot of decisions that matter
I am always drawn to Equipment commanders that encourage you to build out a board of equipped creatures rather than a Voltron strategy
, : Create a 2/2 blue Shapeshifter creature token with changeling
This wants to be a cover all removal spell but you can't play it in that role as it doesn't keep you safe against all the things you want it too
The front side of this card is only 2 mana, meaning if you were to cascade into Valki with a card such as Bloodbraid Elf, you can choose to cast its backside instead
The enchantment creature can be a finisher in a Simic (green and blue) deck, or just provide a pair of quick and advantageous effects when Channeled