Related: Yu-Gi-Oh
Deck Building : Identify potential cards for strategic gameplay by reviewing abilities and compliance with current game rules
As far as strategy goes I would recommend keeping Snorlax on your bench and continuously adding energy cards to it throughout the game that way towards the end of the game you could have 5 or 6 energy cards on it and move it into play and then you would be able to use Clomp Clomp Clobber 2 or 3 times in a row and knock out 2 or 3 Pokemon for sure and then if you get a lot of damage on Snorlax you can use Layabout and become fully healthy and at the same time you could add an energy card that turn so then you'd be able to use Clomp Clomp Clobber the next turn
(1) During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field and/or GY as material
(You can do this in addition to taking mulligans.) Number 138 Language English Legal Formats Commander, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Pioneer, Standard, Timeless Rulings (11/17/2017) You can use Serum Powder's second ability only while it's in your hand
Once per turn, you can add 1 "The Moon" card from your GY to your hand