The strategy involves assembling 1-power creatures, a free sacrifice outlet like Viscera Seer, and a payoff like Serrated Scorpion
A good card but generally restricted to heavy blue blue decks and rarely allowed the chance to shine due to his fragility
A player that understands what makes a card a Game Changer will be better equipped in their threat assessment and their ability to more strategically play their bombs, not only making them more likely to win but allowing for a more enjoyable Commander experience for the whole table
Green Commander players rarely worry about having the biggest threat, so you can easily turn this into a Shatter + Doom Blade that leaves your opponent weeping
Cheap dividers yellow, warp, and transfer ink onto card sleeves over a few years
The Emerald cards give you plenty of indirect ways to mess up your opponent's plans, meaning that this is a slow-burn deck where every play counts if you want to win