Compared to the sword, it's cheaper, you dig twice as deep, and if your deck likes discard synergies then you get to pitch the exact card you need
4 Solitary Confinement Lonely, But Safe Solitary Confinement is a very tricky enchantment, so tricky in fact that you should probably avoid putting it in most decks
The eminence ability basically ensures that you can always generate copies of any wizard you play and can be exploited for quite a few combos
This grade assures collectors of the cards excellent condition, with only minor flaws if any
Consider Your Options This deck is very much a toolbox of different choices that let you deal with lots of different strategies
The last one is also four, flashes back for five, and gives all of your stuff flashback this turn equal to their cost