Jumping through a ton of hoops only to hit one creature is a disaster
You can also utilize it with any repeatable sacrifice effects, creating situations where if your opponents arent going to have a creature die, you can still draw your card
Allied Colored Tundra (White/Blue) Underground Sea (Blue/Black) Badlands (Black/Red) Taiga (Red/Green) Savannah (Green/White) Enemy Colored Scrubland (White/Black) Volcanic Island (Blue/Red) Bayou (Black/Green) Plateau (Red/White) Tropical Island (Green/Blue) What is so Great About the Original Dual Lands
Streets of New Capenna Fetches These peculiar lands do get you additional land triggers, but the land they get must be a basic land, and that land enters tapped
Overall a decent lair, this one, though the flavor text feels like it was rushed out at 5:05 on a Friday night
As usual, that type of card is never amazing, although it can feel pretty nice in the early game