Then when they connect, you'll draw that card

Abhorrent Overlord Abyssal Harvester Acorn Harvest Aerith Rescue Mission Ajani, Adversary of Tyrants Ajani, Caller of the Pride Allied Reinforcements Angel of Invention Anim Pakal, Thousandth Moon Antiquities on the Loose Aplan Mortarium Arachnogenesis Army of the Damned Artifact Mutation Ashiok, Wicked Manipulator Assemble the Entmoot Assure // Assemble Assure // Assemble Aura Mutation Auton Soldier Banshee of the Dread Choir Basri Ket Battle Screech Baylen, the Haymaker Beck // Call Beck // Call Beetleback Chief Belfry Spirit Benevolent Offering Benthicore Birthing Hulk Blade of Selves Blaze Commando Blight Herder Boggart Mischief Borough Backup Bramble Elemental Bristlebud Farmer Brood Birthing Brood Monitor Broodbirth Viper Broodhatch Nantuko Broodspinner Call the Scions Caller of the Pack Captain of the Watch Captain's Call Carrion Carrion Call Case of the Pilfered Proof Cenn's Enlistment Chancellor of the Forge Chandra, Acolyte of Flame Chandra, Flamecaller Chasm Skulker Chronozoa Cloakwood Hermit Cloakwood Swarmkeeper Cloudgoat Ranger Cobra Trap Conqueror's Pledge Corpsehatch Cosmogrand Zenith Crush of Wurms Cubwarden Cultivator of Blades Cyclopean Tomb Dance with Devils Daretti, Ingenious Iconoclast Darien, King of Kjeldor Day of the Dragons Death Mutation

Finally, the most common Mana Value in the decks I build is three, which means if I don't get to three mana, I probably can't really play Magic
Of course were running plenty of weird tricks, like Gavel of the Righteous, Flourishing Defenses, and The Ozolith, that will let us do everything from put -1/-1 counters on our opponents creatures to creating tokens or making one gigantic attacker wielding an Equipment thats somehow getting stronger with bad counters on it
The trigger resolves even if the spell leaves the stack (is countered or exiled), but it will do nothing on resolution
Youre forced to scroll through a list of random cards and then try and cobble together something cohesive out of it